Privacy Policy
Last updated: November 9, 2026
Gamebit is a game library and playtime tracker. This policy explains what information the app collects, why, who it is shared with, and how you can have it deleted. In this policy, "Gamebit", "we" and "us" mean the developer of the Gamebit app.
Information we collect
- Account information. When you sign in with Google, we receive your name, email address, profile picture and Google account identifier. We request only the basic profile scopes (
openid,email,profile). If you sign up with an email and password instead, we store your email address, a password hash handled by our authentication provider and the language of the app, so that the emails we send you (to confirm your address or to reset your password) are written in it. If you use Sign in with Apple, we receive an Apple account identifier, the email address Apple gives us (which may be a private relay address) and, the first time only and if you choose to share it, your name. - Your profile. Your display name, username, bio and avatar. Your avatar is the picture you upload, or the one from your Google account.
- Your library. The games you add and, for each one, your status, rating, a review if you write one, hours played, purchase price, favourite flag, whether you hide the game from other members, the platform you played on and when you marked it completed, plus any play sessions and notes you log. You can edit and delete your play sessions.
- Your lists. The lists of games you make, with their titles, descriptions and whether each one is public.
- Steam information (optional). If you connect Steam, you sign in on Steam's own page ("Sign in through Steam"), and Steam tells us the Steam ID of the account you signed in to; we store that Steam ID. We never see your Steam password, and Steam tells us nothing else about your account. A Steam account can be connected to one Gamebit profile at a time: connecting it removes it from any other profile it was on. We use it to fetch your owned games and playtime, how many achievements you have unlocked in each game you played, and a game's full list of achievements when you or another signed-in member opens that game's achievements on your profile (another member only while you let them see your achievements). Other signed-in members can see your Steam ID (it is the link on your profile's Steam icon). After you have imported your library once, we also refresh it automatically in the background about twice a day while you are actively using the app, so your playtime stays current. When Steam reports more playtime for a game than at the previous refresh, we log the difference as a play session, dated when Steam says you last played it. This works only if your Steam profile's game details are public. A game you marked as private on Steam looks to us as if you did not own it, so it is not imported; and a game we had imported that Steam stops listing (for example because you made it private) is moved to Hidden at the next refresh, so other members do not see it.
- PlayStation import (optional, unofficial). If you connect PlayStation in Settings (Android and iPhone builds that include it), you sign in on Sony's own page, shown inside the app, and the app reads your PlayStation play history and trophy list from Sony on your phone. We do not read or keep what you type on that page. The sign-in Sony hands back is kept, encrypted, in your phone's secure storage (the Android Keystore or the iOS Keychain) so that the next sync needs no password; it never goes to our servers, and you can forget it any time with Disconnect on the PlayStation row in Settings. It stays on your phone, for your account only, when you sign out of Gamebit, so that signing back in finds PlayStation still connected. Syncing is limited to once a day. The lists the app reads stay on your phone until you press Import; then each game's title is sent to look the game up on IGDB, like a search term, and the games found are saved to your library like any other, with the hours, the platform and, for each game, how many trophies you earned out of how many it has (a Platinum, or every trophy, marks the game perfected). For every game, the app also saves how many trophies of each grade you earned out of how many the game has, and Sony's identifier of the game's trophy set. For the games you have earned trophies in, the app reads the game's trophy list from Sony (each trophy's name, description, grade, icon, how rare it is, and whether and when you earned it), on the sync for the most recently played games and for any other game when you open its trophies and choose to load them, and saves it to your Gamebit account so that it can be shown on your game page and, if you allow it, on your profile (see "Who can see what" below). This import is not made or approved by Sony. PlayStation offers no official sign-in for apps like Gamebit, so the app uses the same unofficial route as other trophy apps; Sony's terms forbid automated access to PlayStation Network, and Sony can block this import or act on your PlayStation account at any time. Use it only if you accept that risk.
- Xbox import (optional, unofficial). If you connect Xbox in Settings (Android and iPhone builds that include it), you sign in on Microsoft's own page, shown inside the app, and the app reads your Xbox game list, how long you have played each game and your achievement progress from Microsoft on your phone. We do not read or keep what you type on that page. The sign-in Microsoft hands back is kept, encrypted, in your phone's secure storage so the next sync needs no password; it never goes to our servers, and you can forget it any time with Disconnect on the Xbox row in Settings. It stays on your phone, for your account only, when you sign out of Gamebit, so that signing back in finds Xbox still connected. Syncing is limited to once a day. Your phone also keeps how long it last saw you play each game, so that a later sync can tell how much you played since. What the app reads stays on your phone until you press Import; then each game's title is sent to look the game up on IGDB, like a search term, and the games found are saved to your library like any other, with the platform, the hours, and how many achievements and how much Gamerscore you earned in the game out of how many it has (every achievement marks the game perfected). When a sync sees that you played a game more since the last one, the difference is saved as a play session, dated when Microsoft says you last played it, and shown in your Recent Activity like a Steam or PlayStation one. The achievements themselves (their names, icons and dates) are not saved. This import is not made or approved by Microsoft. Microsoft's Xbox services are built for games and registered developer apps, not for apps like Gamebit, so the app identifies itself to Microsoft the way other unofficial Xbox trophy-tracker apps do; Microsoft can block this import or act on your Xbox account at any time. Use it only if you accept that risk.
- Social activity. Which members you follow.
- Reports and blocks. The reports you send about a profile, a photo, a list, a review or a discussion post (what you reported, why, and when), and the members you block. We also keep a record when we suspend an account (why, and until when). Reports are read by us only: the member you reported is not told who reported them.
- Crash reports. If the app crashes, it sends a crash report to Sentry (sentry.io), the error reporting service we use. A report holds the error and where in the app's code it happened, the app version, the operating system version, the device model and the language. It does not hold your account, your name, your email address, your IP address, your library, anything you typed, screenshots, or which screens you visited, and addresses, ids and tokens that appear in an error message are removed before it leaves your device. Reports are kept for a limited time and then deleted. You can turn this off in Settings > Privacy > Send crash reports.
- Search terms. When you search for a game, the search term is sent to our server so it can look the game up.
- The platforms you play on (optional). In the walk-through when you start, or in Settings > Platforms, you can say which platforms you play on (PC, PlayStation, Xbox, Nintendo). We keep that choice with your notification settings, and use it so that Home and, if you turned push on, the price drop notifications show and tell you only of wishlist sales at stores for those platforms. A copy is kept on your phone. If you pick none, you see every store's sales.
- Wishlist prices. To show the price of the games on your wishlist, the app sends our server the games (by their catalog identifier, never your account or the rest of your library) and the region your device is set to, which picks the currency. Our server finds each game on IsThereAnyDeal by its title or its Steam app id and gets back the best current price in a few PC stores and the lowest price the game has had. That a game is the same game as one on IsThereAnyDeal is saved on the game in the shared catalog, where it is not linked to any member. We keep nothing about which member asked for which price.
- Push notifications (optional). If you turn on push notifications in Settings > Notifications, the app asks the system for permission and registers your phone with our server: its push token (an identifier Google's Firebase Cloud Messaging gives the app on your phone), the platform (Android or iPhone), the language of the app and the region your device is set to. We use them only to send you what you chose: a game on your wishlist going on sale, and a reply to a discussion thread you started or to one of your posts. A notification holds the game's or the thread's title and, for a reply, the name of the member who replied (never what they wrote); it goes to your phone through Firebase Cloud Messaging (Google) and, on an iPhone, Apple's push service. We also keep which of the two you want, which discussions you muted or chose to follow, what we last told you about a game's price (so a sale is announced once, and again only when it gets clearly better), and, for up to a week, the notifications waiting to be sent. To find sales our server looks up the games on the wishlists of members who turned this on at IsThereAnyDeal a few times a day (see Services); it sends it the games, not you. You can turn push off in Settings > Notifications at any time, and signing out removes your phone's token from our server.
- On your device. The app keeps your sign-in session, your recent searches, a saved copy of your library and profile so it works offline, and which wishlist releases it has already told you about. If you turn on release day reminders, the app also schedules a notification on your device for each wishlist game that has a release date; nothing about them is sent to us. Files you export (your library and play sessions as CSV) are saved where you choose and never sent to us; a file you import is read on your device, and only the game titles in it are sent to our server to look the games up.
How we use it
We use this information only to run the app: to sign you in, show your library and statistics, import your Steam games, let you find and follow other members, and keep the service secure. We do not sell your information, we do not show ads, and the app does not include advertising or analytics tools; the only thing it sends besides what is described here is a crash report when it crashes (see above). We also use it to keep Gamebit safe: to filter, review and act on content that breaks the Terms of Use (see Moderation below).
Who can see what
- Private to you: your email address, the purchase price you enter for a game, the notes you write on play sessions, and the games you hide (a hidden game, with its play sessions, review, list entries and achievements, is visible only to you, under Hidden in your library).
- Visible to other signed-in members: your display name, username, avatar, bio and the month you joined; your library (each game with its status, your rating and review, hours played, the platform you played on, when you completed it and whether it is a favourite) and so the totals made from it, except the games you hide: those, and their play sessions, reviews, list entries and achievements, only you can see (under Hidden in your library); your public lists (private lists are visible only to you); what you post in the discussions (your threads and replies, with your name and photo); your latest play sessions (the game, hours, platform and when, without notes); who follows whom; and your Steam ID, if you connected Steam (it is what the Steam icon above the bio on your profile opens). A small PlayStation icon on your profile says you have synced PlayStation (it is not a verified account and has no link); other members see it only while Show Trophies is on. Your Steam achievement progress (how many you unlocked in each game) is shown on your profile, and a game's achievements are shown when a member opens that game there, unless you turn off Show Steam Achievements in Settings > Privacy; then other members see none of your achievements. The same goes for your PlayStation trophies, if you imported them: the trophies you earned in each game, and the list of a game's trophies when a member opens it on your profile, unless you turn off Show Trophies in Settings > Privacy; then other members see none of your trophies (hidden games are never shown). And for your Xbox achievement progress, if you imported it: how many achievements and how much Gamerscore you earned in each game, and a small Xbox icon on your profile saying you synced Xbox (not a verified account, no link), unless you turn off Show Xbox Achievements in Settings > Privacy; then other members see neither (hidden games are never shown). Play sessions from an Xbox sync show in your latest play sessions like any other.
- Blocking. The members you block are known to you only. They no longer see you follow them, and you no longer see their profile, library, reviews, public lists or discussion posts.
- Nothing in this list is visible to people who are not signed in.
- Your avatar image is stored in a public file bucket, so anyone with its link can view it.
Moderation
Members' words are public to other members, so we keep them within the Terms of Use. Text you save in your profile, reviews, lists and discussion posts is checked automatically for slurs and child-abuse phrases and is not saved if it contains them. You can report any profile, photo, list, review or discussion post, and block any member. We read reports, remove content that breaks the rules and suspend the accounts behind it. To do that we can see the reported content, the report and the reporter's account; this information is used for nothing else. Deleting your account deletes the reports you made, your blocks and any record of a suspension of your account.
Services we use
- Supabase hosts our database, authentication, file storage and server functions.
- Google provides "Sign in with Google".
- Apple provides "Sign in with Apple".
- IGDB (a Twitch service) provides game information. Our server sends it your search terms; it does not receive your identity.
- Gaming news sites (for example IGN, Eurogamer and GameSpot) publish the public feeds the News screen shows. Our server reads those feeds; it sends them nothing about you. Opening an article takes you to the site itself, under its own privacy policy.
- IsThereAnyDeal provides the prices of wishlist games. Our server sends it a game's title or Steam app id and your device's region; it does not receive your identity or anything else about you. The links to stores that come with a price are IsThereAnyDeal's and may carry its referral code; opening one takes you to the store, under its own privacy policy. Gamebit is not affiliated with IsThereAnyDeal.
- Firebase Cloud Messaging (Google) delivers push notifications to Android phones and, together with Apple, to iPhones, only if you turn push notifications on. Our server sends it the notification and your phone's push token; Google gives the app its push token and an installation identifier. Apple's push notification service carries them to an iPhone. Gamebit does not use Google Analytics or any advertising feature of Firebase.
- Sentry receives the crash reports described above.
- PlayStation Network (Sony Interactive Entertainment) receives your PlayStation sign-in on its own page, and then your phone's requests for your play history, trophy list and the trophies of your games (its trophy icons are then loaded from Sony's servers when a trophy list is shown), only if you use "Import from PlayStation". Gamebit's servers do not take part. Sony is not affiliated with Gamebit.
- Xbox (Microsoft) receives your Microsoft sign-in on its own page, and then your phone's requests for your Xbox game list, achievement progress and the play time of your games, only if you connect Xbox. Gamebit's servers do not take part. Microsoft is not affiliated with Gamebit.
- Steam (Valve) provides "Sign in through Steam", which you use on Steam's own page to connect your account; Steam then confirms to our server which account you signed in to. The Steam Web API receives your Steam ID when you import your library and when it is refreshed in the background.
Each of these providers handles data under its own privacy policy. We share data with them only as needed to provide the features above.
Google user data
Gamebit uses your Google account only to sign you in and to fill in your name, email address and profile picture. We do not read or store any other Google data, and we do not share Google user data with third parties except the service providers listed above that run the app. Gamebit's use and transfer of information received from Google APIs adheres to the Google API Services User Data Policy, including the Limited Use requirements.
Retention and deletion
We keep your data for as long as your account exists. You can delete your account at any time in the app, under Settings > Account > Delete account, or by emailing us at the address below. Deleting it removes your profile, library, reviews, discussion posts, play sessions, lists, follows, blocks, the reports you made, your phones' push tokens and notification settings, uploaded avatar and sign-in. Crash reports do not contain your account, so they are not part of it. Games you added to the shared game catalog remain available to other members, but are no longer linked to you.
Your rights
You can ask us for a copy of your data, to correct it, or to delete it, by emailing the address below. You can edit your profile, remove games from your library and delete your account inside the app at any time. You can also remove Gamebit's access to your Google account in your Google Account settings under "Sign in with Google".
Children
Gamebit is not directed at children under 13, and we do not knowingly collect their information.
Changes
If we change this policy, we will update the date at the top of this page.
Contact
Questions, data requests and deletion requests: muradbinnetzade14@gmail.com